//--created July 10, BL, for AutoImager, Mystik Media--// 
//--Special note for future revisions: don't forget to change the window name--// 
  
var GLOSS_AI_Add_Noise_1="<p CLASS='heading'>Add  Noise </p><p>Adds random pixels to the image, letting you  specify the percentage of coverage and the color plane. </p><p><B>Options </B>  </p><UL><LI>Level - 0 to 1000</LI><LI> Channel - Master, Red, Green, Blue </LI></UL><p>";    
var GLOSS_AI_Auto_Contrast_1="<p CLASS='heading'>Auto-Contrast </p><p>Uniformly adjusts the contrast in the image to the optimum value. </p><p><B>Options </B> None </p><p>";   
var GLOSS_AI_Auto_Trim_1="<p CLASS='heading'>Auto-Trim  </p><p>Trims the image, removing blank space, usually white  space, around the edges. </p><p><B>Options </B> Threshold - 0 to 244 </p><p>";   
var GLOSS_AI_Average_1="<p CLASS='heading'>Average </p><p>Changes the color of each pixel in the image to the average color of pixels in  its neighborhood. This results in a blur effect. You control the amount of blur  by specifying the size of the neighborhood that is used for averaging. </p><p><B>Options </B> Sample size - 3 to 11 </p><p>";
var GLOSS_AI_Blend_1="<p CLASS='heading'>Blend </p><p>Blends each pixel in the image with its neighboring pixels. </p><p><B>Options </B> Percent </p>";    
var GLOSS_AI_Blur_1="<p CLASS='heading'>Blur </p><p>Blurs the image by averaging each pixel with each of its neighboring pixels. High Radius values produce a more blurred picture.  </p><p><B>Options</B> Radius </p>";    
var GLOSS_AI_Border_Remove_1="<p CLASS='heading'>Border Remove </p><p>Removes borders from 1-bit images. To fine-tune the performance of this feature, try modifying the values for White Noise Length,  Border Percent, and  variance. </p><p><B>Options </B> </p><UL><LI>Border to remove - Left, Right, Top, Bottom</LI><LI>Border percent</LI><LI>White Noise Length</LI><LI> Variance</LI></UL>";    
var GLOSS_AI_Brightness_1="<p CLASS='heading'>Brightness </p><p>Changes the intensity, or  brightness, of the image to the specified level.  </p><p><B>Options </B> Percentage </p>";    
var GLOSS_AI_Buttonize_Inset_1="<p CLASS='heading'>Buttonize  </p><p>Transforms the  image to make it look like a 3D button by adding translucent bevels to the edges  of the image. </p><p><B>Options  </B> </p><UL><LI>Style - Rectangle, Rim, Round, Double Round</LI><LI>Bevel Width</LI><LI>Intensity</LI></UL>";   
    
var GLOSS_AI_Color_Resolution_1="<p CLASS='heading'>Color Resolution  </p><p>Converts the image from any bits-per-pixel to any  bits-per-pixel, letting you specify the palette to use. Also, when converting  to 16-bits per pixel or higher, you can specify RGB or BGR color order. </p><p><B>Options </B> </p><UL><LI>Bits Per Pixel - 1 to 8, 12, 16, 24, 32 </LI><LI>Color Order - Blue-Green-Red, Red-Green-Blue</LI></UL>";    
var GLOSS_AI_Contour_1="<p CLASS='heading'>Contour </p><p>Performs a contour segment filter on the bitmap. </p><p><B>Options </B>  </p><UL><LI>Option: Thinned Image, Linked Image - Black and White, Linked  Image - Grayscales, Linked Image - Color, Segment Approximation  - Color</LI><LI>Threshold - 1 to 254</LI><LI> Delta Direction - 1 to 64</LI><LI>Maximum Error - 0 to 255, with 5 being the most commonly-used setting</LI></UL>";    
var GLOSS_AI_Contrast_1="<p CLASS='heading'>Contrast</p><P>Sets the contrast of the image. </P><P><B>Options </B>Percentage - -1000 to +1000<P>";   
var GLOSS_AI_Crop_1="<p CLASS='heading'>Crop </p><p>Trims the image, resulting  in an image that is the size of the specified rectangle. </p><p><B>Options </B> </P><UL><LI>Use Percentage - 0 to 40</LI><LI>Use Dimension - Left, Top, Right, Bottom, with range from 0 to 32767 </LI></UL>";   
var GLOSS_AI_Deskew_1="<p CLASS='heading'>Deskew </p><p>Rotates the image to straighten it. This method typically is used to automatically  straighten scanned images. The calculated rotation is limited to 10 degrees in  either direction. This feature is intended for images, such as scanned documents,  that are mainly horizontal lines of text. The results are unpredictable with other  types of images. </p><p><B>Options </B> None </p>";   
var GLOSS_AI_Despeckle_1="<p CLASS='heading'>Despeckle </p><p>Removes speckles from  the image. Typically, this feature is used to clean up scanned images, such as  FAX images. This option removes 1-pixel speckles, and shrinks some larger speckles.  Therefore, in some cases, larger speckles can be completely removed by running  it more than once. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Diffuse_1="<p CLASS='heading'>Diffuse </p><p>Diffuses the image by  replacing each pixel with a randomly selected neighboring pixel. </p><p><B>Options </B> None </p>";   
var GLOSS_AI_Dilate_1="<p CLASS='heading'>Dilate </p><p>Dilates the image by enlarging each pixel exponentially according to the  file's composition. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Dot_Remove_1="<p CLASS='heading'>Dot Remove </p><p>Finds and removes  dots, specks, and blobs of various sizes in 1-bit documents. The dots, specks,  and blobs may or may not be all black. This option works only on 1-bit black and  white images. </p><p><B>Options </B> </p><UL><LI>Use DPI </LI><LI>Use Dot Dimensions </LI><LI>Use Diagonals</LI><LI>Dot Dimensions - Minimum and Maximum Dot Width</LI></UL>";     
var GLOSS_AI_Emboss_1="<p CLASS='heading'>Emboss  </p><p>Applies an emboss effect to the image, letting you  specify the depth and direction of the effect. </p><p><B>Options </B></p><UL><LI> Direction - North, North-East, East, South-East, South, South-West, West, North-West,</LI><LI>Depth - 0 to 1000 </LI></UL>";     
var GLOSS_AI_Erode_1="<p CLASS='heading'>Erode </p><p>Brigtens an image by enlarging the bright regions of the original image. The Strength option determines the extent of the brightening. Set the Strength to 10 for maximum erosions or to 1 for no erosion. This effect erodes the image using a 3 x 3 area of a pixel. If the average brightness of the local area is brighter than 255 minus the amount, the central pixel is replaced by its brightest neighbor. </p><p><B>Options </B>Strength  </p>";  

   
var GLOSS_AI_Flip_1="<p CLASS='heading'>Flip </p><p>Flips the image from top to bottom. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Gamma_Correct_1="<p CLASS='heading'>Gamma Correct </p><p>Adjusts the intensity of colors in the image by changing the gamma constant  that is used to map the intensity values. Intensity values ideally follow a logarithmic  progression, because the eye perceives changes in intensity as being equal when  the ratio of change is equal. For example, we would see a change from 0.1 to 0.2  as being equal to a change from 0.2 to 0.4. Gamma is a standard constant that  is used to calculate the progression. For most CRTs, the gamma constant is in the  range of 2.2 to 2.5. Because this value is an unsigned integer, the value is 100 times the actual gamma value. For example, you must enter 235 in the Value box to set a gamma value of 2.35. </p><p><B>Options </B> Value - 1 to 499 </p>";  
var GLOSS_AI_Grayscale_1="<p CLASS='heading'>Grayscale </p><p>Converts a 1-, 4-, 8-, 16-, 24-, or 32-bit image to an 8, 12, or 16-bit grayscale  image. </p><p><B>Options </B> Bits Per Pixel </p>";     
var GLOSS_AI_Half_tone_1="<p CLASS='heading'>Half-tone </p><p>Converts a 1-, 4-, 8-,  16-, 24-, or 32-bit image to a halftoned bitmap. A halftoned bitmap is a 1-bit  bitmap that has been dithered for black and white printing or display. If the  bitmap is originally 1-bit but is not black and white, this method changes it  to black and white. </p><p><B>Options </B> Angle - -360 to 360 </p>";     
var GLOSS_AI_HistoContrast_1="<p CLASS='heading'>HistoContrast </p><p>Increases or  decreases the contrast of the image, using a histogram to determine the median  brightness. This method finds the median brightness of the image; then brightens  the pixels with values above the median and darkens the pixels with values below  the median. This is more sophisticated, but slower, than the Contrast feature,  which uses the middle possible value, 128, rather than finding the actual median.  </p><p><B>Options </B> Percentage - -100 to 100 </p>";     
var GLOSS_AI_HistoEqualize_1="<p CLASS='heading'>HistoEqualize </p><p>Linearizes  the number of pixels per gray level in the bitmap. This can be used to bring out  the detail in dark areas of an image. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Hole_Punch_Remove_1="<p CLASS='heading'>Hole Punch Remove </p><p>This feature detects and removes hole punches, common in scanned documents.  The feature works only on 1-bit black and white images. Hole punch configurations  may consist of 2 or more holes. </p><p><B>Options </B> </p><UL><LI>Use DPI </LI><LI>Use HolePunch Location</LI><LI>Use HolePunch Dimension - true or false</LI><LI>UseHole Punch Count - true or false</LI><LI>HolePunch Location - Left, Top, Right, Bottom</LI><LI>HolePunch  Dimensions - Minimum Width, Minimum Height, Maximum Width, Maximum Height</LI><LI>HolePunch Count - Minimum Holes, Maximum Holes </LI></UL>";     
var GLOSS_AI_Hue_1="<p CLASS='heading'>Hue </p><p>Changes the hue of colors in the bitmap by rotating the color wheel. This  feature can rotate the color wheel in either direction. A 180-degree rotation  in either direction changes each color to its complement. Positive rotation takes  red toward green, green toward blue, and blue toward red. Negative rotation has  the opposite effect. </p><p><B>Options </B> Angle - -360 to 360 </p>";     
var GLOSS_AI_Intensity_Detect_1="<p CLASS='heading'>Intensity Detect </p><p>Filters  the image to detect colors in a specified intensity range. Intensity levels range  from 0 to 255 for each color plane, red, green, and blue. This feature processes  each plane separately. If a value falls within the range, it is raised to 255,  and if it falls outside the range, it is lowered to 0. </p><p><B>Options </B>  Low - 0 to 255, High - 0 to 255 </p>";     
var GLOSS_AI_Invert_1="<p CLASS='heading'>Invert  </p><p>Inverts the colors in the image, making it like a  photographic negative. This feature can also be used to invert the color of a  1-bit image, making the black white and the white black. </p><p><B>Options </B>  None </p>";     
var GLOSS_AI_Invert_Text_1="<p CLASS='heading'>Invert Text</p><p>Inverts the colors in the image, making it like a photographic negative.  This feature can also be used to invert the color of a 1-bit image, making the  black white and the white black. </p><p><B>Options </B> </p><UL><LI>Use DPI </LI><LI>Use Diagonals</LI><LI>Inverted Text Dimensions - Minimum Invert Width, Minimum Invert Height</LI><LI>Opacity - Minimum Black Percent, Maximum Black Percent</LI></UL>";     
var GLOSS_AI_Line_Remove_1="<p CLASS='heading'>Line Remove </p><p>Removes  horizontal and vertical lines in a 1-bit black and white image. This method removes  horizontal and vertical lines from scanned text documents. If the lines pass through  text, the parameters can be set to remove or preserve the text. This method works  only on 1-bit black and white images. To fine-tune the performance  of this feature, try modifying the values for Wall, Gap Length and  variance. </p><p><B>Options</B></p><UL><LI>Use DPI </LI><LI>Lines to Remove - Horizontal, Vertical</LI><LI>Dimensions - Minimum Length, Maximum Width, Wall  Height, Max Wall Percent</LI><LI>Optional Processing - Line variance, Maximum Gap, Remove Entire Line</LI></UL>";     
var GLOSS_AI_Matix_1="<p CLASS='heading'>Matrix  </p><p>Applies a 3x3 convolution matrix filter to the image.  </p><p><B>Options </B> Matrix Values, Divisor, Intensity </p>";     
var GLOSS_AI_Max_Filter_1="<p CLASS='heading'>Max Filter </p><p>Erodes  dark objects by the amount that you specify. This is a more controlled version  of the omni-directional erosion filter that you can set with the Binary Filter  option. You control the effect by specifying the size of the neighborhood that  is used for calculating each pixel value. For example, for 8x8, pass a value of  8. Each pixel is replaced with the maximum value of its neighborhood. </p><p><B>Options </B> Sample Size - 3 to 11 </p>";     
var GLOSS_AI_Median_1="<p CLASS='heading'>Median  </p><p>Changes the color of each pixel in the image to the  median color of pixels in its neighborhood. This is similar to the Average method,  but it is used for noise reduction, rather than a blur effect. You control the  effect by specifying the size of the neighborhood that is used for calculating  the median value. For 8x8, pass a value of 8. </p><p><B>Options </B> Sample  Size - 3 to 11 </p>";     
var GLOSS_AI_Min_Filter_1="<p CLASS='heading'>Min Filter  </p><p>Dilates dark objects by the amount that you specify.  This is a more controlled version of the omni-directional dilation filter that  you can set with the Binary Filter option. You control the effect by specifying  the size of the neighborhood that is used for calculating each pixel value. For  example, for 8x8, pass a value of 8. Each pixel is replaced with the minimum value  of its neighborhood. </p><p><B>Options </B> Sample Size - 3 to 11 </p>";     
var GLOSS_AI_Mirror_1="<p CLASS='heading'>Mirror </p><p>Reverses  the image, left to right, to produce a mirror image. </p><p><B>Options </B>  None </p>";     
var GLOSS_AI_Mosaic_1="<p CLASS='heading'>Mosaic </p><p>Imposes a mosaic effect on the image by dividing the image into tiles of  a specified size and changing the color of all pixels in each tile to the average  color of pixels within the tile. </p><p><B>Options </B> Tile Size </p>";     
var GLOSS_AI_Motion_Blur_1="<p CLASS='heading'>Motion Blur </p><p>Increases or decreases the contrast of the image by the level, or percentage, that you specify.</p><p><B>Options </B> </p><UL><LI>Size </LI><LI>Angle </LI><LI>Unidirectional </LI></UL>";     
var GLOSS_AI_Negative_1="<p CLASS='heading'>Negative  </p><p>Creates a color negative of the image. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Oilify_1="<p CLASS='heading'>Oilify </p><p>Applies an oil-painting effect to the image. You control the effect by  specifying the size of the neighborhood that is used for calculating the pixel  value. For example, for 8x8, pass a value of 8. You increase the size of the neighborhood  in order to decrease the amount of detail in the resulting image. </p><p><B>Options </B> Sample size - 3 to 11 </p>";     
var GLOSS_AI_Outline_1="<p CLASS='heading'>Outline  </p><p>Performs an outline effect on the image. Outlining  has the effect of creating enhanced edges. </p><p><B>Options </B> None </p>";     
var GLOSS_AI_Parabolic_1="<p CLASS='heading'>Parabolic - Concave  or Convex </p><p>Transforms the brightness values of each  pixel of the image using a parabolic effect. </p><p><B>Options </B> None</p>";     
var GLOSS_AI_Perspective_1="<p CLASS='heading'>Perspective </p><p>Performs a perspective effect on the image by vertically or horizontally  changing the aspect for each row or column of pixels from the percent specified  by IPPerspectivePct to 100%. </p><p><B>Options </B>  </p><UL><LI>Type - Top to Bottom, Left to Right, Bottom to Top, Right to Left </LI><LI>Percent </LI></UL>";     
var GLOSS_AI_Pinch_1="<p CLASS='heading'>Pinch </p><p>Transforms the image by making it look as if it were pinched in the center. </p><p><B>Options </B> Intensity </p>";     
var GLOSS_AI_Posterize_1="<p CLASS='heading'>Posterize  </p><p>Imposes a poster effect on the image by quantizing  the image's colors to a specified number of color levels per plane. For example,  two levels means two of red, two of green, and two of blue. </p><p><B>Options </B> Levels per color plane - 2 to 64 </p>";     
var GLOSS_AI_Push_1="<p CLASS='heading'>Push  </p><p>Transforms the image by making it look as if it were  pushed in the center. </p><p><B>Options </B> Intensity </p>";      
var GLOSS_AI_Resample_1="<p CLASS='heading'>Resample </p><p>Resizes the image,  using interpolation and averaging to produce a higher-quality image than is achieved  with normal resizing. This method will take more time to complete than the normal  resize operation, however. </p><p><B>Options </B></p><UL><LI> Width - px</LI><LI>Height - px</LI><LI>Keep  Sspect - true or false </LI></UL>";     
var GLOSS_AI_Resize_1="<p CLASS='heading'>Resize  </p><p>Resizes the image to a new width and height. This  changes the storage requirements of the image, and is not the same as scaling  the display - zooming out or zooming in. </p><p><B>Options </B></p><UL><LI> Width - px</LI><LI>Height - px</LI><LI>Keep  Sspect - true or false </LI></UL>";      
var GLOSS_AI_RGB_Enhance_1="<p CLASS='heading'>RGB Enhance </p><p>Adjusts the red, green, and blue components of the image automatically  to enhance the file. </p><p><B>Options </B> </p><UL><LI>Type - Percent, Units </LI><LI>Red</LI><LI>Green</LI><LI>Blue</LI></UL>";     
var GLOSS_AI_Ripple_1="<p CLASS='heading'>Ripple </p><p>Produces a wave-like ripple effect on the image. </p><p><B>Options </B>  </p><UL><LI>Frequency - 1 to 100</LI><LI>Height - 1 to 100</LI><LI>Direction - Horizontal, Vertical </LI></UL>";     
var GLOSS_AI_Rotate_1="<p CLASS='heading'>Rotate </p><p>Rotates the image  by the degree specified, and lets you define the background color to be uncovered.</p><p> Uses the center of the bitmap as the center of rotation. It  can rotate the bitmap clockwise or counterclockwise up to 360 degrees in hundredth-of-a-degree  increments. It can resize the bitmap to accommodate the rotated height and width,  or it can retain the original height and width, cropping the bitmap as necessary.  It lets you specify the background color to fill any new area created by the rotation.  Note - The only images that are interpolated are 8-bit grayscale images. For best  results, all gray values should be in the image's palette. If the rotation doesn't  give the expected results, you can call Grayscale - 8 to change the image into  a proper grayscale image. 12-bit and 16-bit grayscale images that don't have a  palette. Grayscale images can have a palette if they have been loaded from certain  DICOM images 16-bit color images 24-bit, 32-bit, 48-bit and 64-bit color images.  </p><P><B>Options </B></P><UL><LI>Clockwise Angle</LI><LI> Resize</LI><LI> Background Color</LI></UL>";     
var GLOSS_AI_Saturation_1="<p CLASS='heading'>Saturation </p><p>Increases or decreases the saturation of colors in the image. Negative  values decrease the saturation of colors. Positive values increase the saturation.  The saturation level is increased or decreased by a percentage of its present  saturation level. For example, an increase of 20% of the current saturation level  L raises the new saturation level L1 to a value of  L + 0.20 * L. Likewise, increasing the saturation level 100% doubles the saturation  level, L1 = L + 1.0 * L. Decreasing the saturation level 100% sets the new  saturation level to 0. This process is carried out for every pixel.  </p><p><B>Options </B> Percentage - -1000 to 1000 </p>";     
var GLOSS_AI_Sharpen_1="<p CLASS='heading'>Sharpen  </p><p>Increases or decreases the sharpness of the image.  Negative values decrease the sharpness of the image. Specify -1000 for minimum  sharpness. Positive values increase the sharpness. Specify +1000 for maximum sharpness.  </p><p><B>Options </B> Percentage - -1000 to 1000 </p>";     
var GLOSS_AI_Smooth_1="<p CLASS='heading'>Smooth </p><p>This feature smooths the  text in scanned text documents. This option works only on 1-bit black and white  images. </p><p><B>Options</B></p><UL><LI>Bump/Nicks Length</LI><LI>Favor Long  Bump/Nicks</LI><LI>Favor Short Bump/Nicks</LI></UL>";     
var GLOSS_AI_Solarize_1="<p CLASS='heading'>Solarize </p><p>Applies an effect that  mimics the accidental exposure of photographic film to light. It does so by inverting  all color data with an intensity value greater than or equal to the threshold  that you specify. </p><p><B>Options </B> Threshold - 1 to 255 </p>";     
var GLOSS_AI_Spatial_Filter_1="<p CLASS='heading'>Spatial Filter </p><p>Imposes  a spatial filter on the image. Spatial filters are used for operations such as  sharpening an image or detecting edges within the image. This feature works best  with 24-bit, 16-bit, or grayscale images. If an image uses a color palette, this  method matches the new brightness value of each pixel to the nearest color in  the existing palette. </p><p><B>Options </B> </P><UL><LI>Filter Type<UL><LI>Emboss - Creates an image with an embossed appearance. This is used for artistic effect. Choose the appropriate value for the direction  of the effect. </LI><LI>Gradient - Detects edges using a Gradient directional filter.  All pixels not on the detected edges are changed to black. Choose the appropriate  value for the direction of the effect. </LI><LI>Laplacian - Applies Laplacian line detection.  There are three omnidirectional filters and three bi-directional ones. All pixels  not on the detected lines are changed to black. </LI><LI>Sobel - Applies Sobel  edge detection. All pixels not on the detected edges are changed to black. The  usage is the same as Prewitt, but the algorithm is different. Choose the appropriate  value for horizontal or vertical detection. </LI><LI>Prewitt - Applies Prewitt  edge detection. All pixels not on the detected edges are changed to black. The  usage is the same as Sobel, but the algorithm is different. Choose the appropriate  value for horizontal or vertical detection. </LI><LI>Shift and Difference - Applies  shift-and-difference edge detection. All pixels not on the detected edges are  changed to black. Choose the appropriate value for diagonal, horizontal, or vertical  detection. </LI><LI>Line Segment - Applies line segment line detection. You can  use this filter to find line discontinuities in an image. All pixels not on the  detected line segments are changed to black. Choose the appropriate value for  horizontal, vertical, left-to-right diagonal, or right-to-left diagonal detection. </LI></UL></p>";     
var GLOSS_AI_Stretch_Intensity_1="<p CLASS='heading'>Stretch Intensity </p><p>Increases  the contrast in an bitmap by centering, maximizing, and proportioning the range  of intensity values. Unlike the Contrast feature, this option always retains the  original number of different intensity values. Ordinary contrast adjustments can  lose values at the high and low ends of the scale.</p><p><B>Options </B> None  </p><p>";   
var GLOSS_AI_Swirl_1="<p CLASS='heading'>Swirl </p><p>Transforms the image by making it look as if it were swirled from the center.  </p><p><B>Options </B> Degrees, -360 to 360 </p><p>";    
var GLOSS_AI_Twist_1="<p CLASS='heading'>Twist  </p><p>Performs a twist effect on the image. A twist is  performed by dividing the image into square blocks and rotating each block. </p><p><B>Options </B> </P><UL><LI> Block Size, 1 to 63</LI><LI>Rotation Angle - 90 Degrees, 180 Degrees, 270 Degrees, Random</UL>";
var GLOSS_AI_Binary_Filters_1="<p CLASS='heading'>Binary Filter </p><p>Imposes one  of the predefined binary filters for erosion or dilation of black objects. </p><p><B>Options </B> </p><UL><LI>Filter  type - <UL><LI>Erosion - Shrinks black objects in the image. The effect is biased in the specified direction.  </LI><LI>Dilation - Enlarges black objects in the bitmap. The effect is biased  in the specified direction. </LI></UL></LI><LI> Filter value - Omnidirectional, Horizontal, Vertical, Diagonal </LI></UL>";     

var GLOSS_AI_Gaussian_Blur_1="<p CLASS='heading'>Gaussian Blur </p><p>Applies a type of filter that is especially good for grainy or speckled images. In this type of effect, pixel weights are not equal. They decrease from kernel center to edges according to a bell-shaped curve called Gaussian.</P><P>Each pixel in the image being processed is blurred based on neighborhood pixels. The Size parameter determines the size of the neighborhood to consider when blurring a pixel. The result is a blurred version of the original image. </p><p><B>Options </B> Size, 1 to 50</p>";   
var GLOSS_AI_anti_alias_1="<p CLASS='heading'>Anti-Alias </p><p>Smooths the jagged edges of the picture.</p><p><B>Options </B> </p><UL><LI>Threshold - 0 through 255</LI><LI> Mask Size - 1 through 25 </LI><LI>Filter - Vertical and Horizontal, Omnidirectional, Omnidirectional - Alternate Filter, Horizontal, Vertical, Diagonal</LI></UL>";   
var GLOSS_AI_Colored_Gray_Filter_1="<p CLASS='heading'>Colored Gray Filter</p><p>Converts the processed images to grayscale, then enhances the color components based on the specified parameters.  You can use the Colored Gray Filter to give images an old-fashioned look by adding a blue or brown color.  Red Value Weight + Green Value Weight + Blue Value Weight must equal 1000.  The software divides each value by 1000.</p><P>The software modies the red, green, and blue values for each pixel in the image using the Red Value Weight, Green Value Weight, and Blue Value Weight settings, respectively.   This  gives more weight to one color, essentially enhancing that color, before the pixel is converted to grayscale.</p><P>For example,  if you set  the Red Value Weight set to 500, the Green Value Weight to 250, and the Blue Value Weight to 250, the red value of each pixel  gets 50% of the weight when determining the grayscale value. The green value  gets 25% of the weight, and the blue value  gets 25% of the weight when determining the grayscale value. This highlights or enhances the red in the bitmap, prior to conversion to grayscale. Upon conversion to grayscale, the red, green, and blue components of the output pixel are the same. Call this value G. Therefore, the RGB values for the pixel would be (G, G, G).</p><P>Once the grayscale value for the pixel has been obtained, the red component of the output pixel can be further modified using the Red Weight Factor Modifier value. The equation for this is as follows:</p><P>Goutput-red = G + G * Red Weight Factor Modifier / 1000</p><P>The green and blue components are found similarly, using the Green Weight Factor Modifier and the Blue Weight Factor Modifier values, respectively.</p><P>The  Red Weight Factor Modifier, Green Weight Factor Modifier, and Blue Weight Factor Modifier values can be negative. A negative value results in a decrease in pixel intensity. A positive value results in an increase in pixel intensity. </p><P><B>Options </B> </p><UL><LI>Red Value Weight</LI><LI>Green Value Weight </LI><LI>Blue Value Weight</LI><LI>Red Weight Factor Modifier</LI><LI>Green Weight Factor Modifier</LI><LI>Blue Weight Factor Modifier</LI></UL>";   
var GLOSS_AI_Windowlevel_1="<p CLASS='heading'>WindowLevel</p><p>Converts a 12 or 16-bit grayscale image to an 8-bit grayscale or a 24-bit colorbitmap. There are four settings associated with this feature: Level Low Bit, Level High Bit,Level LUT, and Level LUT Length. They are all reset to their default values within thisoption. This feature applies window leveling to the image, changing the image data to match the display image. It is valid only for 12 and 16-bit grayscale images.</p><p><b>Options </b>None. </p>";
var GLOSS_AI_command_filename_1="<P>The /f command allows you to specify the following items: <UL><LI>Path (/f c:\Images)</LI><LI>Wildcard (/f c:\Images\*.jpg)</LI><LI>Single file (/f c:\Images\Sample.jpg)</LI></UL><P>All three of those options can be a single or multiple or any combination. For example, (/f c:\Images c:\Other\*.bmp c:\Data\Image.tif) adds all the images in the Images directory (folder), all the bmp images in the Other directory, and the Image.tif image.</P>";
var GLOSS_AI_command_processes_1="<P>The available processes are as follows:</P><UL><LI>ADD NOISE </LI><LI>AUTOCONTRAST </LI><LI>AUTOTRIM </LI><LI>AVERAGE </LI><LI>BINARY FILTER </LI><LI>BLEND </LI><LI>BLUR </LI><LI>BORDER REMOVE </LI><LI>BRIGHTNESS </LI><LI>BUTTONIZE INSET </LI><LI>BUTTONIZE RAISED </LI><LI>COLOR RESOLUTION </LI><LI>CONTOUR </LI><LI>CONTRAST </LI><LI>CROP </LI><LI>DESKEW </LI><LI>DESPECKLE </LI><LI>DIFFUSE </LI><LI>DILATE </LI><LI>DOT REMOVE </LI><LI>EMBOSS </LI><LI>ERODE </LI><LI>FLIP </LI><LI>GAMMA CORRECT </LI><LI>GRAYSCALE </LI><LI>HALF TONE </LI><LI>HISTOCONTRAST </LI><LI>HISTOEQUALIZE </LI><LI>HOLE PUNCH REMOVE </LI><LI>HUE </LI><LI>INTENSITY DETECT </LI><LI>INVERT TEXT </LI><LI>INVERT </LI><LI>LINE REMOVE </LI><LI>MATRIX</LI><LI>MAX FILTER </LI><LI>MEDIAN </LI><LI>MIN FILTER </LI><LI>MIRROR </LI><LI>MOSAIC </LI><LI>MOTION BLUR </LI><LI>NEGATIVE </LI><LI>OILIFY </LI><LI>OUTLINE </LI><LI>PARABOLIC CONCAVE </LI><LI>PARABOLIC CONVEX </LI><LI>PERSPECTIVE </LI><LI>PINCH </LI><LI>POSTERIZE </LI><LI>PUSH </LI><LI>RESAMPLE </LI><LI>RESIZE </LI><LI>RGB ENHANCE </LI><LI>RIPPLE </LI><LI>ROTATE </LI><LI>SATURATION </LI><LI>SHARPEN </LI><LI>SMOOTH </LI><LI>SOLARIZE </LI><LI>SPATIAL FILTER </LI><LI>STRETCH INTENSITY </LI><LI>SWIRL </LI><LI>TWIST </LI></UL>";
var GLOSS_AI_command_conversion_types_1="<P>The available conversion types are:</P><UL><LI>BMP</LI><LI>CGM</LI><LI>CLP</LI><LI>CUR</LI><LI>Cut</LI><LI>DCM</LI><LI>DRW</LI><LI>DXF</LI><LI>EPS</LI><LI>EXF</LI><LI>FPX</LI><LI>GIF</LI><LI>ICO</LI><LI>IFF</LI><LI>JBG</LI><LI>JPG</LI><LI>PCT</LI><LI>PCX</LI><LI>PNG</LI><LI>PSD</LI><LI>RAS</LI><LI>SGI</LI><LI>TGA</LI><LI>TIF</LI><LI>WMF</LI><LI>WPG</LI><LI>XPM</LI></UL>";
var GLOSS_AI_command_dither_types_1="<P>The following are the available dither types:</P><UL><LI>floydstucki</LI><LI>burkes</LI><LI>sierra</LI><LI>stevenson</LI><LI>jarvis</LI><LI>clustered</LI><LI>ordered</LI><LI>none</LI></UL>";
var GLOSS_AI_command_palette_1="<P>The Palette choices are:</P><UL><LI>Fixed</LI><LI>Optimized</LI><LI>Windows identity</LI><LI>Netscape fixed</LI></UL>";
var GLOSS_AI_command_options_1="<P>The available options are:<UL><LI>Thinned</LI><LI>Linkedbw</LI><LI>Linkedgray</LI><LI>Linkedcolor</LI><LI>Approx</LI></UL>";
var GLOSS_AI_command_direction_1="<P>The available direction choices are:<UL><LI>North</LI><LI>North-east</LI><LI>East</LI><LI>South-east</LI><LI>South</LI><LI>South-west</LI><LI>West</LI><LI> North-west</LI></UL>";
var GLOSS_AI_filter_types_1="<P>The available filter types are:</P><UL><LI>Gradient</LI><LI>Laplacian</LI><LI>Sobel</LI><LI>Prewitt</LI><LI>Shiftdiff</LI><LI>Line segment</LI></UL>";
var GLOSS_AI_command_filter_value_1="<P>The available filter values examples are:</P><UL><LI>Gradient: {N,NE,E,SE,S,SW,W,NW}</LI><LI>Laplacian: {1,2,3,diag,horz,vert}</LI><LI>Sobel: {horz,vert}</LI><LI>Prewitt: {horz,vert}</LI><LI>Shiftdiff: {diag,horz,vert}</LI><LI>Line segment: {horz,vert,ltor,rtol}</LI></UL>";
var GLOSS_AI_command_rotation_angle_1="<P>The rotation angle choices    are:</P><UL><LI>90</LI><LI>180</LI><LI>270</LI><LI>Random</LI></UL>";
var GLOSS_AI_processing_general_1="<P> <B>General</B></P><P>Allows you to set general options for converting files.</P><p><B>Options </B> </p><UL><LI>JPEG Output Quality</LI><LI>Output Folder</LI><LI>Automatically use this path</LI><LI>Include subfolder when adding paths</LI><LI>Don't preview options changes</LI></UL>";

var GLOSS_AI_processing_conversion_1="  <P> <B>Conversion</B></P><P>Allows you to set options for converting files.</P><p><B>Options </B> </p><UL><LI>Color Depth: 4-bit, 8-bit, 16-bit, or 24-bit</LI><LI>Use Source Image's Path for conversion output</LI><LI>Delete source files after conversion</LI><LI>Multi-page file behavior</LI><LI>Output file containing source list as pages if multi-page destination selected</LI></UL>";
var GLOSS_AI_processing_processing_1="<P><B> Processing</B></P><P>Allows you to set options for processing files.</P><p><B>Options </B> </p><UL><LI>Existing File Replacement</LI><LI> Prompt to replace existing files</LI><LI> Append existing files with _____</LI><LI> Auto-overwrite existing files</LI><LI>Apply Processing to Source File(s)</LI><LI>Log operations</LI></UL>";

var GLOSS_AI_equalize_1="<p CLASS='heading'>Equalize</p><p>Modifies the red, green, blue, and alpha channels of an image. </p><p><B>Options </B> </p><UL><LI>Red Added Component</LI><LI>Green Added Component </LI><LI>Blue Added Component</LI><LI>Red Multiplier</LI><LI>Green Multiplier</LI><LI>Blue Multiplier</LI></UL>";
var GLOSS_AI_auto_level_1="<p CLASS='heading'>Auto-Level</p><p>Corrects the tonal range and color balance of an image by adjusting intensity levels of the image's shadows, midtones, and highlights. For example, if the image is too dark, Auto-Level makes the colors lighter and more saturated. Auto-Level adjusts intensities in each channel separately to produce the overall effect. These minor color shifts often enhance the sense of reality and vividness of an image. </p><p>This effect often can produce better contrast than the Contrast effect. Auto-Level produces good results when an image with an average distribution of pixel values needs a simple contrast adjustment or when an image has an overall color cast. Because Auto-Level adjusts each color channel individually, it can occasionally remove or introduce color casts.</p>";

var GLOSS_AI_auto_brightness_1="<p CLASS='heading'>Auto-Brightness</p><p>Adjusts the contrasts of the image based on the brightest value in the image. </p><p><B>Options </B> None  </p><p>";   
var GLOSS_AI_hsl_colorize_1="<p CLASS='heading'>HSL Colorize</p><p>Adjusts saturation and lightness, without changing a basic hue, such as red or green. This effect defines RGB colors using Hue (H), Saturation (S), and Lightness (L) values.</P><p><B>Options </B> </p><UL><LI>Hue Modifier - 0 to 359</LI><LI>Saturation - 0 to 255 </LI><LI>Intensity Modifier - 25 to 255 </LI></UL>"; 


var GLOSS_AI_shadow_1="<p CLASS='heading'>Shadow</p><p>Applies offset shadows to an image. You can specify the location of the shadow relative to the original image by entering the X and Y offset of the shadow. You can also enter the blur radius of the shadow and the color of the shadow.</P><p><B>Options </B> </p><UL><LI>X Offset - 1 to 50</LI><LI>Y Offiset - 1 to 50</LI><LI>Radius - 1 to 100</LI><LI>Color </LI></UL>";  

var GLOSS_AI_sinusize_1="<p CLASS='heading'>Sinusize</p><p>Adds a ripple effect to a picture by applying horizontal and vertical sines.  You can adjust the amplitude, wave length, and initial phase of the sines. You can also specify the background color of the sinusized image. </P><p><B>Options </B> </p><UL><LI>Horizontal Amplitude</LI><LI>Horizontal Wave Length </LI><LI>Horizontal Start Phase</LI><LI>Vertical Amplitude</LI><LI>Vertical Wave Length</LI><LI>Vertical Start Phase </LI><LI>Color</LI></UL>";

var GLOSS_AI_hsl_colorize_1="<p CLASS='heading'>HSL Colorize</p><p>Allows you to recolor the image with adjustments to the hue, saturation, and lightness of the image.</P><p><B>Options </B> </p><UL><LI>Hue Modifier</LI><LI>Saturation Modifier </LI><LI>Lightness Modifier</LI></UL>";

var GLOSS_AI_spray_1="<p CLASS='heading'>Spray</p><p>Applies an airbrush effect to the entire image. You can adjust the intensity of the airbrush effect by adjusting the Amount slider. A high value makes the airbrush specks sparse, or less dense. A low value blurs the image. Entering a value of 0 or 1 in Amount box does not change the image. You can specify the width of the frame on the image to spray. If you enter 0 in the Frame box, this applies the spray effect to the entire image. You can also apply a background color to the image.</P><p><B>Options </B> </p><UL><LI>Amount</LI><LI>Frame Width</LI><LI>Color</LI></UL>";


var GLOSS_AI_texturize_1="<p CLASS='heading'>Texturize</p><p>Creates a texturize based on the image. This effect makes thumbnails of the image and then tiles the thumbnails in one image. You can set how many tiles that you want in a single row by entering a value in the Amount box. </P><p><B>Options </B> Amount - 2 to 20</p>";

var GLOSS_AI_style_1="<p>The style choices are as follows:</P><UL><LI>0 (rectangle)</LI><LI>1 (rim)</LI><LI>2 (round)</LI><LI>3 (double round)</LI></UL>";

var GLOSS_AI_anti_alias_filters_1="<p>The Anti-Alias filter options are as follows:</p><UL><LI>0 - Anti-alias the bitmap vertically and horizontally</LI><LI>1 - Anti-alias the bitmap in all directions.</LI><LI>2 - Anti-alias the bitmap in all directions. The filter used for this option is different from the filter used for the previous option.</LI><LI>3  - Anti-alias the bitmap diagonally.</LI><LI>4 - Anti-alias the bitmap horizontally.</LI><LI>5 - Anti-alias the bitmap vertically.</LI></UL>";
var GLOSS_AI_perspective_type_1="<p>The Perspective type options are as follows:</p><UL><LI>0  Top to bottom</LI><LI>1  Bottom to top</LI><LI>2  Left to right</LI><LI>3  Right to left</LI></UL>";

var GLOSS_AI_watermark_effect_type_1="<p>The options are as follows:</p><UL><LI>0 - Liquid</LI><LI>1 - Layer</LI><LI>2 - Shading</LI><LI>3 - Ghost</LI><LI>4 - InverseGhost</LI><LI>5 - Stamp</LI></UL>";

var GLOSS_AI_watermark_shadow_direction_1="<p>The options are as follows:</p><UL><LI>0 - TopLeft</LI><LI>1 - Top</LI><LI>2 - TopRight</LI><LI>3 - Right</LI><LI>4 - BottomRight</LI><LI>5 - Bottom; 6 - BottomLeft</LI><LI>7 - Left</LI></UL>";


var GLOSS_AI_watermark_1="<p CLASS='heading'>Watermark</p><p>Applies an overlay of text or an image with a custom opacity level. You can specify the location of the shadow relative to the original image by entering the X and Y offset of the shadow. You can also specify the color of the shadow and other options.</P><p><B>Options</B> </p><UL><LI>Image name - Displays the image name to display as the watermark.</LI><LI>Image browse button - Allows you to select the image that you want.</LI><LI>Clear - Clears the text box.</LI><LI>Text box - Type the name that you want.</LI><LI>Font - Select the font that you want.</LI><LI>Bold - Select if you want the text to appear bold.</LI><LI>Caption Shadow - Applies a shadow to the text for the watermark.</LI><LI>Caption Transparent - Applies transparency to the text so that you can see images behind the text.</LI><LI>Background - Applies a background color to the text.</LI><LI>Type - Alters the appearance of the watermark. The image and its details and colors affect how well a watermark type works. The Transparency setting also affects the Type setting. Options are: <UL><LI>InverseGhost - Displays the entire watermark, including the background, while allowing light and colors from the processed image to pass through the watermark. The foreground of the watermark is darker than the background of the watermark image.</LI><LI>Liquid - Applies an outline version of the watermark image that allows light from the original image to pass through. The background of the watermark image is not  displayed.</LI><LI>Layering - Applies a lighter version of the watermark image on a layer over the processed image. The processed image can be seen through the watermark.</LI><LI>Shading - Applies a solid-shaded watermark. You cannot see the processed image behind the watermark.</LI><LI>Ghost - Displays the entire watermark, including the background, while allowing light and colors from the processed image to pass through the watermark. The background of the watermark is darker than the rest of the watermark image.</LI><LI>Stamp - Applies an inverted, faint image, often in much lighter tones than the original watermark  image.</LI></UL><LI>Shadow Direction - Affects the position of the shadow of the watermark image. Options are: Top-Left, Top, Top-Right, Right, Bottom-Right, Bottom, Bottom-Left, and Left. </LI><LI>Shadow Offset - Enter a value from 0 - 100. </LI><LI>Transparency - Enter a value from 0 - 100.</LI><LI>Caption Watermark Offset - Applies an X and Y offset to the caption.</LI><LI>Image Watermark Offset - Applies an X and Y offset to the image for the watermark.</LI></UL>";


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